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- Strategy
-
- Q) What's the best combination of character classes for a party? How do I
- stay alive at the beginning of the game? I've wandered all around the
- City of Bywater and the surrounding woodlands, now what?
-
- A) I've finally broken down and decided to answer these questions. Most RPG players can skip this.
-
- The best party is a well balanced with at least one thief, one strong
- "fighter-type", and one spell caster. The remaining three are up to
- your choosing: usually two more fighting characters and one spell
- caster or vice versa. What I mean by fighter-type is fighter, paladin,
- ranger or monk. I usually start with a paladin/fighter for their sheer
- strength and fighting ability. They get all the best offensive weapons
- and the most of the armor. I put them right in front to take hits and
- protect spell casters and use them to carry most of the gold and junk
- to be sold. A thief is good for the occasional lock pick, acrobatic
- maneuver, or trap detection. Most are fairly weak but very dexterous so
- I usually arm them with bows and arrows and hide the behind the others.
- The first class of spell casters that I don't leave home without is a
- cleric. They can wear any armor and cast healing spells. Both are big
- plusses. The remaining members of a party is really up to taste. My
- next choice in fighting characters is a ranger and then a monk. My
- next choice for spell casters would be an enchanter because they can
- wear a little more armor and carry short swords, unlike magic users,
- who basically only fight with daggers. My current party of choice thus
- consists of: Paladin, Ranger, Cleric, Enchanter, Magic User and Thief.
- Monks just don't seem worth the effort for me, and fighters and rangers
- are comparable, so why not go with the more exotic? Besides, I've had
- really good results from rangers, better stamina, hit %, damage, and
- missile weapon hit %.
-
- When you enter the world of Realmz the first time you are poor and
- naked. The first thing you should do is get into the castle by any
- means you can. You probably should avoid brute force and bribes since
- you will probably be weak, unarmed, and broke. Once in the castle, you
- will be employed by the king to rid Bywater of the evil arachnids that
- live in the spider tower. But he won't send you away empty handed, he
- will let you go through the castle's armory before you go.
-
- Once armed and a little more confident, wander around the buildings of
- Bywater, visit with the orcs in the northeast, the goblins in the south
- west and wander the entire visible map. Once you're done you can begin
- wandering around in caves and looking for secret places to go to. If
- you're still lost consult the City of Bywater tip sheet and try to
- visit all those places. (v1.5 and later no longer include tip
- sheets. It is available online.)
-
- Q) Is there a better way to kill monsters that are separated from you by a
- wall or a mountain than to wander all over the screen to track it down?
-
- A) Of course! If you are intent on hunting it down and killing it by hand,
- there is a button called "shift". While the cursor is an arrow, you
- normally click to make the character move in that direction. If you
- press "S" you can scroll the window in that direction without moving
- your character, so you don't have to wander aimlessly looking for a
- break in the wall. Keep in mind that the battle map is just a zoom in
- of the dungeon/surface map. If you remember the terrain before you
- enter the combat, you'll find that it's pretty much the same after.
- Another thing that helps is that sometimes the monsters aren't even on
- the screen and you don't know which way to wander... try "R" for reveal
- friends. You'll find that it also reveals your enemies too. If you
- have a fairly strong spell caster, you could blink over to the bad guys
- too.
-
- ~ If you just "F"inish each character's attack turn, and repeat for 4 our
- 5 rounds, the battle ends anyway. (Thanks to Richard Drysdall) I've
- noticed that you get no (that's right ZERO) experience points if you
- bag out of a fight this way.
-
- But the best way to kill monsters from far away, that I've found is to
- have an enchanter in the party able to cast Lightning Strike. This
- spell's range is up to 20 units away and if you have enough spell
- spell points can inflict up to 24 points of damage (if I recall
- correctly). Very efficient. Cannot be blocked by walls, stalagmites,
- mountains...etc. Other good low level spells for range killing
- include Flame Spikes and Cosmic Blast.
-
- Q) What are some of the "hard" monsters? Where can I go for a good fight?
-
- ~A) The "Beholder" in the temple at the sunken town of Waterford. Also
- elsewhere in Waterford is the Wizard's tower. Two Red Dragons in the
- Kobold Caverns. Lots of dinosaurs and 4 Green Dragons in a different
- part of the same cave. You can also summon a demon at the pentagram
- in the same cave. Also in the Kobold Caverns (Underdark) is some grand
- wizard and a group of ogres. The Skeletal giant and skeletal beasts
- that's locked behind the iron door. And you can find a good fight at
- the Spider Tower. v1.5 has a Queen Spider and guardians too. Newly
- discovered in Version 1.5: a Blue Dragon. Where are these places?
- You'll have to wander around yourself to find them-- geez do you want
- everything to be spoon fed to you?
-
- Q) I've been hacking away at [monster x] for ages. Is it possible to kill it?
-
- A) Of course! Maybe you need stronger characters? (Come back when you are.) Perhaps a different strategy? Better weapons?
-
- In version 1.5 some monsters need magical weapons with a minimum plus
- value to even score a hit.
-
- Q) Can I retreat from a hopeless battle?
-
- ~A) Yes, but you must run far enough away. If your characters has more
- moves/turn than the monster, you might make it, otherwise, you're
- better off standing your ground and take your shellacking like a
- man (er.. apologies from un-PC-ness). There is a new button called
- escape that lets you bail out of a hopeless fight, but you have to be
- at least 10 spaces away.
-
- Q) I've got wimpy 1st level characters. How can I get some gold to buy some
- awesome weaponry and armor before venturing forth?
-
- A) There are ways to "get" magical items without a fight. The King will give
- you a lot of generic stuff for just agreeing to go on his quest. But
- how do you get past the magistrate to get into the castle? Well,
- don't ignore poor little beggars in the streets. If you scratch her
- back (or her dog's back) she'll scratch yours (in a manner of saying).
- And besides, you could bribe the magistrate? Or maybe show him a bad
- forgery and then apologize for it? He might find it funny and let you
- in anyway. There's a lame giant that has a stash of magic armor/
- weapons that he'll let you in on if you help him. (He's near the lake
- where all the other giants are. If you take the dagger from the old
- woman being attacked in the town, you'll have one awesome weapon, but
- you're better off letting her be, and buying the dagger from her later.
- The arena is always good for 50 gold pieces (and whatever the monster
- might be carrying) a shot. Also, pick up as many weapons and armor as
- you can carry and sell it back to the shops (if your Mac doesn't crash
- when doing so). You can accumulate a lot of money this way.
-
- Q) My characters often bleed to death and I hate to have to use up one turn of
- one of my characters' attacks to bandage them. Besides, often monsters
- are too close and pummel me after I finish bandaging. What can I do?
-
- A) I keep a weakling thief around for tasks like picking locks, acrobatic
- maneuvers, and launching arrows from a long distance. The character
- can dish out much more than it can take. It often misses when in
- melee, so I hide it behind everyone else. I use it to safely bandage
- bleeding characters without feeling that I've wasted a valuable attack.
-
- Q) My party has kicked butt, earned lots of gold. With that gold we have armed ourselves to the teeth. But now my characters are so weighted down
- that I only have one move per turn. What can I do without dropping
- any of my precious armor or hard earned gold?
-
- A) The weight is more likely due to the gold than anything else you may be
- carrying around. Go to a shop or temple and have the gold changed to
- gems (or jewelry... don't recall if that's possible). Gems are worth
- more than gold so you will get fewer gems than gold, thus lightening
- your load. There is a nominal fee for converting gold to gems but if
- your gold is becoming a weight problem, it's likely that you will not
- mind loosing a few gold pieces per gem. There is no fee for converting
- back, though. To convert click on the bag with the jewels directly
- under your party's amount of pooled gold.
-
- Q) I can't find the orc king's daughter (the lame giant, ...). Where do I
- look for them?
-
- A) Most of these are random encounters. You have to be wandering in the
- general vicinity to "find" these encounters. i.e. The orc princess is
- somewhere in the forest just east of the city of Bywater. Were exactly
- depends, but turn on constant search and you'll be more likely to find
- these, and also more likely to get attacked by random monsters.
-
- With the exception of Orcus, which some people have trouble finding.
- He's at the altar in the north eastern corner in the ornate temple in
- the city of Waterford. When you find him, put the characters you most
- want to keep alive in the circle, and do not smash the orb or be too
- brash with him. You'll find he has a bit of an ego that is easily
- bruised.
-
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